Before I could even get Arie to a community lot, Winnie had gained her first logic skill. Nihm began her gardening, Juno started cooking meals for everyone, and Winnie stuck her nose right in a logic book. After some time just enjoying the summer rays and the sauna, I had the girls get to work. I decided to let them have the relaxation time, because they were about to be very busy. Edited: Link 1 is fixed! Thanks, Tilia!Ĭhapter 1, Part I: The Immortal Beginnings And the Saga begins! So the very first thing that happened when I let these girls run loose was a mad dash to the digital fish window and then straight for the hot tub, where they all just sat and soaked for a while. Fire, you know, for entertaining those men. Water, made to take care of them little chitlins. Earth, low to the ground and all full of nature. Can you figure out which is which? Air, raised into the sky and all flowy and stuff.
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Each has their own section of the 40x40 lot. Traits: neat, natural cook, handy, nurturing, perfectionist Nihm: Earth, the harvester and the muscle Traits: angler, green thumb, loves the outdoors, athletic, Eco-friendly Winnie: Air, the font of knowledge Traits: bookworm, genius, brooding, absent minded, loner Arie: Fire, the seducer and Aphrodite of the girls Traits: flirty, great kisser, charismatic, social butterfly, dislikes children And this is their really involved lot. Juno: Water, the child-rearer and nurturer. A few of the are changed to fitting tratis, but traits released with newer expansion packs than the original rules. Meet my girls! All the traits are the traits they are supposed to have based on their main roles. Pictures in the next post! Also, if you guys know that you and others prefer this sort of thing to be on another blog and then posted here in chapters, let me know and I'll change it up! Thanks again for stopping by!
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I believe I am going to choose Fear, Love, Chaos, Order/Peace for my challenge. You can also have them be Fire, Water, Earth, Air in that they will be the next Sisters to order the earth as their mother and aunts have. There are plenty of cultures and mythologies to choose them from. For example, Light, Dark, Stone, Metal, Spirit, Fear, Love, Chaos, etc. In regards to the elements you can choose, it's pretty much look to any culture or any mythology and choose some that speak to you. If you do not have 4 girls by 11, you must keep going until you have enough. There must be at least 4 girls born in this set, each representing an additional 4 elements. Objective: Have and raise at least 11 babies to young adult and move them out. In addition to the whole having kids thing, the lot itself has to fulfill specific requirements and each sister has their own section of the lot. Additionally, there is a bunch of stuff per-child that has to be done. Each sister is responsible for and limited to doing certain things. Each of the sisters is given certain traits which help them to fulfill a specific role in order to "improve the town" by having and raising a butt load of kids while eating ambrosia to stay young forever.
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The basic premise of the challange is: You start with four sisters, each representing one of four elements (fire, water, air, earth). I had to make a few changes based on having expansions released after the modified rules, but those will make themselves known as I play through with you all. I hope you guys enjoy this weird challenege as much as I am! Here's the rules of the original, and here's the modified rules I am playing off of. Hey, guys! I'm new here, but I thought I would share my story/challenge with you all, since you seem like such a nice community of simmers.