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To handle such a situation in an easy way, we simply take our tileset in the database and copy it into an empty slot. RPG Maker VX Ace supports up to 999 seperate full VX-style tilesets per project. This large set contains all the basics you will need to create cities and villages that populate your game.
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Created by Celianna, Ancient Dungeons: Base Pack is the first in a series of tiles that focus on dungeons and dark dwellings. It is packed with lots of plants to decorate, as well as exterior and interior tiles for the temple, so you can complete your tomb exploring adventure. This home base is as essential to your games world as any dungeon is. First devlog, yay Im currently working on a prototype of my game showcasing battle mechanics. We could maybe try to use parallax overlays that we turn off and on or have one event with the bridge image and the others “just” with the passabilites, but there is a much easier way. Created by Celianna, Ancient Dungeons: Jungle is a tileset meant to create a tropical rainforest location with Aztec and Indonesian inspired temples. Now imagine we might have a huge canyon like area with several different bridges which would clutter our map with events that are pretty annoying to set up and depending on the amount of these and size of our map could cause lag for players with an old computer if we have a lot of other stuff going on on that map. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever. For example here, due to the bridge being bent and having some additional light and shadows, we also would have had to set up a lot of events with different images as well. RPG Maker VX Ace improves every aspect of RPG creation.
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Also as a side note in the bigger areas there would really be like a zoom out function to make it easier to find the place youre looking for. That way our player can start sliding again, at least until they hit another wall or slide off the ice.Depending on the amount of tiles that make up your bridge the amount of events on your map could easily grow a lot. Is an okay feature, however in some cases it is just better to design the floor, dungeon w/e yourself. RPG Maker VX Ace - Ancient Dungeons: Jungle This content requires the base application RPG Maker VX Ace on Steam in order to run. We’ll do that by including nested conditional branches to check which button our player is pressing and having a move route turn our player to face that direction. Check out a lot of the Japanese material sites as well which slimmmeiske2 has graciously linked to and even translated their terms of use in her thread.
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If our player can’t pass, then we need to let them change direction. I highly recommend checking out the original FSM (First Seed Material) resources for VX, which are compatible with Ace, since they are quite extensive and offer a lot of dungeon tile goodness. Our variable we set earlier comes into play here, making it easy to check the tile in front without needing multiple conditional branches, so the script call we want to use is: !$gamePlayer.canPass($gamePlayer.x, $gamePlayer.y, $gameVariables.value(1)) And your flesh dungeon gives me the creeps with those big teeth sticking out of the floor everywhere. By tweaking this script call to start with an ! we can have a conditional branch run if the player can’t pass through the tile in front of them. These resources are 100 custom made and usable with RPG Maker VX Ace You are allowed to edit the ressources for yourself. Checking if our player slid into an obstacle and can’t move forward is a bit more complicated, but still doable if we turn to another script call: $gamePlayer.canPass(x, y, D), where we need our x and y to be our player’s x and y and D to be the direction our player is facing.